![]() ![]() ![]() Iger and debuted in Issue #30 of Pep Comics, August 1942. Due a mistake, on one battle were appearing two bosses instead one when playing on very hard or mania.C aptain Commando was created by Alex Blum and S.M. For very hard/mania his health has been drastically reduced (have a bit more compared to easy/hard). ![]() Timer boss battle has a little less health for easy to hard. Enemies with very low health (die at one hit) are prone to drop food. * Less powerful firearms to compensate for the new reduced health of enemies. Various adjustments in food and weapons. * For deleting the "stage X start/Clear" a new bug happens: The character will drop the weapon when entering a new scene. ![]() Cheat to maintain the weapon when changing scene is still necessary. * Extra score for defeating him before time runs out. Stages 5-1 and 5-2 (port) now are static. Enemies added in the final battle (all difficulty). * The total duration of the mod has decreased noticeably. * The health of the bosses does not scale with difficulty, except for very hard/mania. Health bosses drastically reduced and adjusted to the original game. Most of the health of the enemies has been greatly reduced. Enemies on "Hard or above" have been changed to "only 2 players". Middle cutscenes centred and a new final cutscene. Now the bosses have less health in easy, normal and hard levels: x2.5 for easy, x3 for normal and x3.5 for hard. With very hard there is a new Doppel, so copy again de palettes (just for add the name "Doppel" to the new enemy).Īfter passing the stage 5 the game will say "Stage 5 start", but will appear in a different scene.Īctivate the cheat "hold the weapon to finish the level" (some scenes are really short). Dopple have now 1,5 life bars (each one) instead 2 (in hard and very hard there are more doppels). > Normal = playing the original arcade at 1 player. Special specifications levels on normal, hard and very hard. The enemies are placed as close as possible to the original. My own version of Level 5 with 100 enemies across the screen! The health of the enemies has been increased considerably to extend the life of the game (compared to the original). Animated scenarios, music, palettes and custom names obtained from the arcade (2 of them are diagonal). The 9 full levels ripped myself from the original arcade. Hello people, here I come to bring my newest mod, one based on "Captain Commando" arcade by Capcom. ![]()
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